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Post by raph33 on Feb 18, 2006 18:38:42 GMT -5
Hello!
first of all, thanks for your excellent work on this mod!
I would like to make a few remarks about some details i noticed after some play time.
I noticed that, using the S35-Somua tank against Panzer IV, the PanzerIV almost always destroys a S35 on the first shot, even a front shot. Considering technical data of those tanks and historical reports of units in 1940, this is not really realistic, particularly for a front shot. Also, the S35 gun was at least as powerfull and efficient as the PanzerIV gun, which is not what we see in the game. To finish, the PanzerIII could not match the S35, except from some lucky angles and from quite a short distance.
Two questions now:
All tanks seem to have the same speed. Is it technically possible to modify speed values in a mod like this? If not, that would explain why nobody did so far! And, what about the B1bis tank? it was a major French tank at the beginning of the war!
thanks for your answers!
Raph
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Post by iLeeT_PeeP on Feb 18, 2006 20:52:52 GMT -5
Alright bud... I did not mess with penetration values much....They were pretty correct for the most part. I did up the damage on AP rounds though because you had the simulation of tanks taking power off another tanks meter until it was dead. It was quite un-realistic. When your firing rounds from your tank at another tank and just take power off a meter until its dead is VERY ARCADISH. I didnt want this feeling in the game anymore. I upped the damage and I truly see it as being alot more realistic now. A tank will now take a hit (about 1-3 max)... or a miss hit... instead of just taking power off a meter. When a round penetrated the tanks armour..Including its frontal armour.. It wouldnt survive 10 penetrations. Many rounds would instantly kill the crew and destroy the tank. I guess what you wanna see is the 1.2 feel where a tank could survive 3 or 4 hits easy and still be rolling like everything is fine... When in truth it took 1 good hit to destroy a tank. Now a tank could take 50 hits dont get me wrong but only if the gun didnt have enough penetration to get through the tank which is also expressed in the mod. As for all tanks having the same speed...THEY DONT BUD... What I did was use a mathematical equation to utilize there 1.2 speeds into a "cruise speed." Tanks didnt drive around petal to the metal all the time like race cars. For the most part they drove at what I tried simulating as their "Cruise Speed." This is why you see a difference in speeds... I ALSO see this as being alot more realistic than tanks driving petal to the medal and moving faster than planes... and... For your B1-Bis question..I do know it was a major French tank bud and I myself would like to see it in the game. But I wasnt able to create a model 4 it. I dont like creating custom models because they never truly blend in with the rest of the game. They always look half-arsed and dont blend in well. Hope this awnsers all your questions bud and I hope you further understand now why I made some of the changes I did. Thanks bud and cya around...
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Post by Raph on Feb 19, 2006 11:13:40 GMT -5
ok! thanks for the answers! indeed i checked the speeds and they are not quite similar! my apologies.
I totally agree with you about the arcadish style of the power metre use! I know well that it took one shot to destroy a tank, but what I noticed in the original game (and most mods) , that a PanzerIII could kill a S35 with a front hit which does not really correspond to reality, whereas the contrary is ablsolutely true and not present at least in the original game.
I understand about the B1bis, it was just to know! Thanks Raph
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Post by iLeeT_PeeP on Feb 24, 2006 19:53:31 GMT -5
Raph, You will now find a slight modification in this last version. Check if you notice any difference... I believe I hit it even more realistically now.
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